"Tomorrow Can Wait" was a semester-long animation project in collaboration with Cameron Kuhn to explore visual storytelling through dynamic camera covement. I combined my interests in cinematography, 2D animation, 3D modeling, and character animation to tackle this project. This work introduced me to new Blender functions and addons, including Rigify, Camera Shakify, 3D animation techniques, and clever parenting tricks within Blender. This was a super fun project (Fall 2025).

The Gymbro Deer animation was my first opportunity to explore motion capture technology. I combined my interest in fitness, my interest in 3D modeling, and the access I had to MoCap sensors in class. This experiemntal work was my introduction to many Blender functions, including lighting systems, HDRI images, character rigging, 3D environment creation, and 3D animation (Fall 2024).

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